— [http://goo.gl/aKB14s] «I met Jean-Baptiste Huynh [...] in Oslo. [He] persuaded the entire country of Norway to spend a week solving algebra problems, a few months after his iPad algebra application, DragonBox, had gone viral in Apple’s App Store».
DragonBox Algebra 12+ -
DragonBox Algebra 12+ is a must-have tool for students so they can earn better grades and gain confidence in algebra and mathematics. It is based on the award winning game DragonBox Algebra 5+ but covers more advanced topics in mathematics and algebra:
* Positive and Negative signs
* Addition of Fractions (Common Denominators)
* Collection of Like Terms
DragonBox Algebra 12+ gives players a greater understanding of what mathematics is all about: objects and the relationships between objects.
This educational game targets children from the ages of 12 to 17 but children (or adults) of all ages can enjoy it. Playing doesn’t require supervision, although parents can enjoy playing along with their children and maybe even freshen up their own math skills.
DragonBox Algebra 12+ introduces all these elements in a playful and colorful world appealing to all ages.
The player learns at his/her own pace by experimenting with rules that are introduced gradually. Progress is illustrated with the birth and growth of a dragon for each new chapter.
* 20 progressive chapters (10 learning, 10 training)
* 357 puzzles
* Basic algebraic rules with which the child can experiment
* A focus on minimal instruction encourages creativity and experimentation from the player
* Multiple profiles for easy progress control
* Dedicated graphics and music for each chapter
* Multiple supported languages (English, français, norsk, svenska, dansk, español, 한국어, italiano, português, Deutsch, русский, 简体中文, 繁體中文, suomi, Nederlands...)
Jean-Baptiste Huynh is as responsible as anyone for the recent surge in interest, here and abroad, in high-quality, imaginative math games for children.
Huynh remembers spending 28 hours one time preparing for a two-hour lesson. The results showed that his students afterward were performing only “marginally better.” He decided he needed something interactive that would give students control of the experience. “My own children, I want them to learn as fast as possible,” he said.
Huynh basically had to get his wife’s permission to develop the app. “I’m married to a child psychiatrist,” he said. “No screens at home! No TV. No Nintendo, PlayStation, name it—nothing. No- thing. When I say to my wife, ‘Well, I think I’m going to design some games because that’s the best way to teach,’ she says, ‘No!’ I have to argue. I say, ‘You know I’m doing that because that’s the best way—you have the prison which is school. Please, let me do that!’ She says, ‘Well, OK, show me what you have.’”